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The other day a friend asked me about books on game design. She didn't think there were any but I was certain I had a couple at home. I took a look around and found two books:

The Game Inventor's Guidebook by Brian Tinsman
Game Design Volume 1: Theory and Practice by Nick Schuessler and Steve Jackson

These are both somewhat old. Another one which I've found extremely useful is:

Design Patterns of Successful Role-Playing Games by Whitson John Kirk III

That's only three though so I decided to do some online research and find a few other books on game design that might be useful. I found four that look to be the most promising. They are:

A Theory of Fun for Game Design by Raph Koster
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
Game Design Workshop: Designing, Prototyping, and Playtesting Games by Tracy Fullerton, Christopher Swain, and Steven Hoffman
The Toy and Game Inventor's Handbook by Richard Levy, Ronald O. Weingartner

I haven't had oppurtunity to look at any of these yet but intend to look into them when I can. I'll probably post mini-reviews of some sort here when I do.

Re: bleh.

Date: 2006-10-22 06:39 pm (UTC)
From: [identity profile] cybermystic.livejournal.com
Ah, my mistake. Sorry. You were right that bookstore didn't have anything of worth when it came to game design. Now that I think about it I don't think any of the local bookstores would have anything from the list above.

On another front I should note my interest isn't in MMO but rather in tabletop games and social interactive entertainment. For MMO, I ran across a number of book that seemed specific to online world building with MUDs, MUCKs, and what have you. Judging by the sheer quantity of these books however I strongly suspect Sturgeon's Law will be strongly at play if I ever take a mind to wade through it.
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