D&D 4E

Sep. 16th, 2008 08:38 pm
teyrnon: An extremely abstract dragon logo (Default)
I've had an opportunity to peruse the three core books for 4E. I'm not sure what to make of it. It feels more like a miniatures rules set than a roleplaying game. The class descriptions and abilities are entirely combat-centric. I'm going to have to study it in depths to gather my thoughts fully but so far I'm largely unimpressed. It seems whatever their target market is, I'm not in it.

Anybody else have any thoughts on it?

D&D 4E

Sep. 14th, 2007 06:06 pm
teyrnon: An extremely abstract dragon logo (Default)
As I imagine most of you know D&D is coming in May of 2008. Less than nine months away. I'm wondering who among you is excited about that. Anyone?

I'm not. I pretty much stopped following D&D releases when 3.5 was released. I was perfectly happy with my 3.0 books and they pretty much covered everything I wanted from D&D anyway. And the people I was playing with at the time were pretty much following my lead in nonadoption of 3.5. Lately though I've taken a look at a bit of the 3.5 stuff and noticed that they were doing atleast one of the things that was talked about during the days of 3E playtesting as being something to avoid because it'd make the system increasingly unwieldy. That's the proliferation of core classes. A number of strategies to avoid this, the principle one, being careful use of multiclassing and prestige classes to develop desired archetypes were promised by the design team to avoid any sort of core class proliferation. Well, from what I can tell WotC has been adding one to three core classes with every new supplement. Strange.

Anyrate, I'll probably be giving 4E a miss. Okay, I'm sure I'll look at it and will probably end up getting the corebooks a number of months after the release but at the moment I feel no real interest in it. Anyone else have any feelings about D&D 4E?
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